and that's how equestria was made by *egophiliac

We’re kind of late to the punch on this one, but I general don’t air internal issues going on within the community, unless its going to effect all of us, and oh boy there has been a few going on. The most recent though has been published by several sites, namely our friends over at Equestria Gaming and then much to my surprise even EqD posted about it. If you have not heard, Equestria Online has collapsed due to internal conflict, though rising from the ashes is Legends of Equestria which we posted about on Sunday.

To make a long story short, Raindrops the founder of the project returned after a 6 month hiatus. During the hiatus the working team had formed a democracy style system of operation, creating a Code of Conduct and protecting people’s work in the project. Apparently from what I’ve read, Raindrops returned and wanted to take full control of the project again, removing the code of conduct and the safe guard that allowed people to keep their IT property. This of course upset the team, and despite attempts to come to an agreement, none were reached, and 99% of the EO team walked away and are continuing the project under the name Legends of Equestria.

From what I’m told, much of the game that has been developed retains what we’ve seen in livestreams and news reports. So in the end, the wheels continue to turn, and all is well. A full statement by Swebow, former temp developer of EO and current developer of LoE is behind the page break.

 Statement from the ex-development team of Equestria Online

Okay, we’ve gotten this request. We’ve read the comments and heard the demand to know what happened on the other side of the story. At first, it was our intention to keep this matter private, since it had nothing to do with the production of the game and we wanted to stay professional about the matter. But since the outpouring of sentiments about the current status and future of the project, we feel we owe you an explanation.

First, just let us explain: none of us wished for the outcome that happened, but this statement will hopefully make you realise that there was no other option.

While RainDrop was away in school our team leader for PR and Business (SweBow) took over somewhat as team leader. He started to build up a democratic way to control the project that allowed everyone to have a say (3D team, Audio Team, 2D team, etc.), by allowing their team leaders to be able to bring up their questions to the rest of the team leaders at weekly meetings on Fridays. We then started to develop a Code of Conduct/NDA. This paper not only said that the project was allowed to use your files if you left, but it also protected you as the creator of the work. It stated you still owned your work, and you were protected so that no team leader could single-handedly kick you off for no good reason, but in fact needed the majority vote of the Team Leaders to get removed. The team member who might be getting a kick had all rights to appeal a decision like this. It never happened, no team leader ever had to implement a kick after the Code of Conduct was proclaimed.

Now, lets go on with the explanation now that you’ve got a bit of the background story.

What caused the split of the development team was actually about the Code of Conduct. RainDrop wanted absolute power since he founded the project. We wanted to continue with the democratic way of handling things as we had done the last six months while RainDrop was gone – something that had worked out in our favor for the project as whole.

But what do you mean by absolute power? To explain it simply, everything created, developed, coded or whatnot would become his. We, as the development team, wouldn’t get any say about our assets. RainDrop refused to agree with the Code of Conduct even though we asked for his input during the development process. So he was aware of the Code of Conduct and what it meant long before last week.

Some have pointed out that since he started the project, it is his to do with as he pleases.
We agree. That’s why we now have parted ways. He is left with the project as it was before September. Anything that was created by team members now affiliated with LoE is no longer part of EO.

99% of the team has left to continue a new 3D Pony MMO. We did so with great reluctance.
None of us wished this would happen, none of us wanted this to end like it did. We tried to compromise, we tried to find an agreement (several times, in fact) but there was none to be found. Therefore, the Team Leaders acted as any good leader would. We acted to protect our team members’ assets and time they put into the creation of the game. We gave all of our members the full story and notified them of our intent to form a new project. None were forced. They all left of their own free will, for the same reasons we did.

As a final note, we’d like to ask everyone to please not spread rumors, speculation or lies about what happened. We have no ill will toward EO or RainDrop. We do not wish either party to have to deal with any negativity as a result of this.

Thank you for your patience and we hope to see you at

  • 8ftmetalhead

    That logic kinda sucks. If you’re making something for free, even if it’s for a project like this, you should still retain the rights to do what you like with the material. Asking someone to do otherwise is more than a little unfair.
    But whatever, hopefully SOMEONE gets their game out soon.

  • Anonymous

    Well, I’m not surprised this happened. As a general rule, all fangames can be expected to fail (not just pony), especially ones as large as ambitious as this one. (Every once in a while there’s an exception to this rule, but it’s rare)

    Would have been great to see it completed, and I’ll keep an eye on Legends of Equestria, but the fact is when you get multiple people working on a project for free (and are trying to aim for the same scale as people who are paid to make games) you’re gonna get a lot of disagreement and internal conflict. I’d prefer a smaller-scale more focused game with definite goals over an open-ended MMO type thing anyways. (Such as Fighting is Magic although that project, and Mane6 in general seems to be pretty bloated as well)

    Basically, a tip to all fangame developers: Don’t hype your game so much until you know it’s actually going to be completed.