Happy New Year, folks! With a new year comes a post from Mane6, developers of Fighting is Magic, about what’s happened over 2013, and what their plans are for 2014. Aside from an initial runthrough of the recently acquired Z-engine from the Skullgirls Indiegogo, the biggest announcement is their intention to hold a Kickstarter/Indiegogo campaign to fund full-time development of Fighting is Magic:
Somewhere, in the first quarter of 2014, Mane 6 will be starting a Kickstarter or Indiegogo campaign, with the objective of funding development for this project. We can’t give you a number on how much that crowdfund will aim for just yet, but we can confirm it will happen.
[…]All the required work, time, and expenses (such as site maintenance, software licensing and lawyer fees) so far have come out of our devteam’s pockets: If the crowdfund is successful, it will allow CoreDev to work FULL TIME on the project. That means things will get done better and faster, as we won’t have to worry about paying the bills; It’ll also allow the team to pay for some required upgrades, to license software libraries to improve the game, like GGPO, which would allow for a better online-multiplayer experience, and to compensate the people associated with the project outside of Mane 6 for their time and work.