Well, you all asked for it. Mane6 recently put out a statement on their receiving the Z Engine (used in Skullgirls) and their future plans, as well as introducing their new and reintroducing their older team members.
First on the list is their “shopping list”:
[…]GGPO license [GGPO is a middleware allowing for minimized lag during online play, it’s not part of the Z Engine directly], for starters… Software, hardware, website hosting and maintenance, technical expertise from people we can’t ask to “volunteer” time for free, a gorillion other things if we ever wanted to port to consoles (not in the current plans, but technically doable with the Z-Engine)… Plus as before mentioned, the fact that apparently, game developers need to eat and have a roof over their heads (and somewhere to plug the computers into) to live and continue developing.
They discuss Kickstarter/Indiegogo fundraising, but also mention some of the challenges involved with that.
Next up are their lead team members:
Omari Smith (Nappy) – Lead Technical Designer
Jay Wright (MonkeyJay) – “Developer in charge of Awesome (and some snark) [Read – a little bit of everything]”
Lucas Ellinghaus (Leedin) – Character Developer/Animator
Francisco Copado (Anukan) – Interface Designer
Lauren Faust – Character Designer
Then in the Programming Department are Kenneth Leung (Pineapple) and Chris Robinson (Beta Cartotene); in the music/SFX department are Music Direct Stuart Ferguson (RC88), Music Composer Whitetail, and Ken Mcgill, Sound Designer. Oreo, Klisk Midori and Cam McFarlane are Lead QAs.