Over the passed week on Reddit, since the opening of r/MLPCCG, the Design and Dev team has been answering almost every question in a “AUAA”, more over here, and a transcript after the page break.
First off, thanks for doing this! It’ll be great to learn more about the game and the future of it from the creators themselves!
As for my questions:
Will we be seeing unstamped, regular versions of promo cards released in future sets or otherwise? I’m sure a lot of players would love to have some small possibility of pulling more of them for 2- or 3-ofs.
Also, do you guys have any estimates as to when the comprehensive rulebook will be released? I’m sure you all are getting tired of rule clarification questions, and it’ll be great to have one official location to go for detailed, unequivocal reference.
Thanks again, and thanks for making such a fantastic game!
All of the gameplay exclusive promo cards only debut as exclusive promos. We have plans to use them again. As for Rainbow Dash and Nightmare Moon from the Premiere Pre-Release, there are unstamped versions already printed and waiting to be used in future OP progams.
The comprehensive rules will be released later in January.
I really want to get my hands on some of the promo cards; promo or otherwise. I can’t afford the time to travel to distant tournaments since there are no local ones.
I hope they do something for this. :(
The goal of the organized play promo cards is to give exciting and sought after cards to MLP CCG players and fans who are dedicated enough to play in tournaments and meet new pony players. The goal is not for them to be too expensive. The plan has always been to release the gameplay exclusive cards again in the future.
Ooh! Glad I discovered this subreddit!
- In your opinion, whose mechanics are the most fun to use?
- Flavor-wise, what playstyle did you intend for Twilight?
- How did you decide on color-specific abilities like Applejack’s discarding, Rarity’s graveyard rummaging, and Pinkie Pie’s cupcaking?
I call it “cupcaking” when Pinkie dismisses an opponent’s pony and I swear to god I am going to make that expression stick
- Is it intentional that Spike is a dragon hatchling who has zero power and the firebreathing ability?
- WHAT POSSESSED YOU TO MAKE PRINCESS CELESTIA FLUTTERSHY COLORED?
- Our aim was to make all six colors fun to play, and to make them unique from each other so that every player would find a play style that suits them.
- Twilight’s play style is…what the purple cards do. ;) She’s an egghead (no wait, she’s just well read). Until season three, she was responsible for reports, she likes to look things up, and she’s the de facto leader, so she might tell you where to stand.
- Assigning gameplay abilities to the colors was an ongoing process throughout all of development. We made lists and debated quite a bit about which abilities suited each of the colors and the philosophies of each color, as dictated by the character and abilities of the founding ponies of those colors.
- Oh, does Spike remind you of something else? Hmmm. Curious.
- Princess Celestia: Ray of Sunshine isn’t Fluttershy colored, nor are any of the other yellow cards. Fluttershy is the founding pony for yellow, but it does not only represent her. It represents care for the natural world, concern for those who can’t protect themselves, sharing, and kindness in general. This Princess Celestia card represents those aspects of her personality. At another time, friends we see in one color might be seen again in another, when they are showing abilities or aspects of themselves that represent a different color.
I was wondering when there will be comprehensive rule book? Also, when there will be a source for shops to post about tournaments? (Like the shop finder for Wizards)
We have a Where To Buy link on the Enterplay website. Plug in your location information and click Find Store to see stores in the locator close to you. The store finder is a work in progress and we are adding new stores to it all the time. We hope to have a wide selection of shops there for all of you soon.
Boosters and starters are also available at Walmart, Target, Toys R Us, and Meijer. Special versions of the starters are available through Hot Topic stores.
One of the best ways to get retailers close to you interested in carrying MLP:CCG if they aren’t already is if someone asks them about it. Make sure to mention you’d be interested in the product if they carried it the next time you are in your local gaming store.
Also, comprehensive rules are coming in a few weeks.
Are you going to be focusing solely on the show, or will there be cards based on the IDW comics as well?
And are there any plans for collector’s/Promo tin sets?
I cannot answer your first question at the moment, but new deals and synergies could be struck at any time, depending on fan interest and interest from other franchisees.
Plans for future projects are coming together. Nothing I can announce at the moment, but keep an eye open for more developments.
Is there some copyright-related reason why all the card art is just screenshots from the show, or can we expect to one day see cards with original/non-screenshot art?
How much freedom does Enterplay have with card design? Between the extremes of “absolute adherence to canon” and “turning fan OCs into cards”, where does Hasbro draw the line?
Who are you mods of this subreddit? I know Quindo is an official Enterplay-approved judge, but what about the rest of you? Introduce yourselves!
re: card art. Anything could happen in the future!
Hasbro approves all of our material before it is printed. So if what you’re hoping for seems like something Hasbro wouldn’t or couldn’t approve, we probably can’t make it. Only Hasbro could tell you where they draw the line. We have a lot of respect for Hasbro and their role with respect to MLP.
I am actually own the MLPCCG_Amanda and MLPTCG_dev accounts. I registered the latter during the public playtests at Gencon, before I heard final word on us using CCG instead of TCG. I registered my newer account to reflect the game’s official name. (Don’t send anything to MLPTCG_dev, I don’t check it much anymore.) I am here to help the team stay connected to the player community here. Rest assured that I will not, however, limit or censor discussion of the game using my mod powers unless someone posts egregiously infringing or still-secret information. This space is for you guys to interact with each other and for free and open discussion.
What steps need to be taken if a small group (4-5) wanted to playtest for upcoming sets?
I’m currently the organizer for a 7 member playtest group for another card game, so we’re familiar with metrics, NDA’s, and regular meetings.
I’ll answer with the first answer I ever got about playtesting…”Don’t ask us, we’ll ask you” :) Seriously we’re always looking for playtesters. My advice to be an active part in your local community and the online community of the game. We first look at our current volunteers and judges for new playtest groups so that’s a good place to be active in. Come up and talk to us at conventions and big tournaments. The #1 rule really is just be active, in a good way, in the community.
I’m loving this card game! It’s making me switch from Magic, which is kinda bitter sweet but whatevs.
Although I’m wondering, I have been playing Marvelous Chapeau on my Rarity Mane Character, but I read through the rules and it said a Mane Character can’t be targeted by cards or abilities. Does this mean I can’t play Marvelous Chapeau on Rarity? Or is it only concerning that my opponent can’t play cards to Rarity?
If you can answer I’d be really appreciative _^
The rulebook says: “Mane Characters can’t be targeted by cards and effects that target Friends, and they can’t be removed from play.”
The key to determining whether you can play a card on a Friend, a Mane Character, or either, is in the targeting information on the card. If a card specifies Friend, then it can only be played on Friends and not Mane Characters. If a card specifies Mane Character, then it can only be played on Mane Characters and not on Friends. If it specifies character, then it can be played on either (as Friends and Mane Characters are both characters.)
Oh! An AMA from the Devs of the game! AWESOME!
When you guys were developing the game, what made you decide to interject a mechanic that lets players draw as much as you want? (Within reason of course, based on your remaining action points)
Also, why was it decided that official tournaments would be single elimination rounds instead of best-out-of-three matches? I feel that by doing so, players may be eliminated solely because of bad hands or terrible draws. Wouldn’t it be better to avoid said dead ends?